Armchair Musings

getting comfortable β˜•

Embracelet

After the wonderful Milkmaid of the Milky Way, of course I also wanted to play Mattis Folkestad’s other game, Embracelet. After almost 12 hours of playtime, I just finished it. (Yes, I am a very slow gamer. Smell the roses and all that.)
And I have to say… I am so disappointed.

Not with the game itself, it’s a very good game. Beautiful atmosphere, an emotional story, great soundtrack, interesting characters. I wanted to write about how much I loved being able to play it in Norwegian, how much I learned, what it made me think about and remember, the funny bits and the sad bits. Up until the very last minute I was ready to give this game another 5/5 or 10/10 or 100/100. That’s because up until the last minute I was hoping that it would let me hop off the rails again before the end. Because, see, there’s a point in the story where you have to decide which one of your two new friends you want to spend the afternoon with. And the game doesn’t tell you this, but this moment, the point before you make that decision, is your last chance to do anything other than the main story. The very last one.

I tried everything, in every situation where I could (seemingly) freely walk around, I tried to get back to what I was doing before the game took me hostage. But every single time, there was a “I should not leave the dog.” “I want to stay with my friends.” “I have to catch the ship.” “I have to find Karoline.”

I know I’m probably not being fair to the game, taking it from “near perfect” to “disappointment” just for this one thing. But hey, this is a private blog, not a professional gaming magazine, and I feel what I feel. I play games because I want to participate in the stories. If I wanted to see one specific story, I could watch a movie. When a game takes any and all control away from me, for the rest of the game, I could really stop playing at that point and just watch the rest in a Youtube video.

Plus, there were some “sidequests” I really wanted to finish. See, the first thing I did when I arrived on the island is accidentally destroying some kind old lady’s greenhouse. She had been growing flowers for her late husband in that greenhouse, and I promised to bring her some others in their place. I could not keep that promise. From the moment when I walked into Hermod’s room to hang out for an afternoon, I had zero chance to go back to the flower search. Or to the artist, for that matter. Or repair, look at, explore anything I hadn’t gotten to yet.

That could have been fine, if the game had deigned to put a warning in front of that decision. “If you have anything left to do, do it now, because after accepting the invitation to this hang-out session, you’re not getting another chance.”

Maybe it’s my fault for wanting to play an adventure game without having a “missable sidequests” guide open in the background. I just don’t understand why Mattis decided to do it this way. It is understandable that he wanted us on rails during the intense story moments, but once that was over, I don’t see why he couldn’t let me wander off and finish some things before the ship got me the next morning. And still, I was hoping. Imagine my joy when I discovered you could actually return to the island, even when you’re already on the ship, on open water! But Mattis was like: “Nope, forget it, there is this one way you’re allowed to go, don’t even think about leaving it.”

And so, I followed it. Went through the whole stupid “I came back for you” moment. Still hoping to be freed afterwards. And then the credits rolled. And I was back on the main menu. And when I reloaded the autosave, I could only repeat the ending.

This game is getting a 3/5 from me. Maybe I’ll replay it one day, just to get Evelyn her flowers. But right now, I’m just sad.

I’m so sorry, Evelyn 😒

(I did rate it 5/5 on GOG. It is a beautiful game.)

New Charity Bundle on itch.io

It would be really nice to have happier reasons for itch.io bundles, but here we are. As the conflict goes on, some people got together and started another bundle for Palestine – the Palestinian Relief Bundle, called “Palestinian Relief Bundle (2024)” on the Bundle Browser. It’s running for another week and costs $8, which was 7.54€ for me. Of course, for someone who already owns all the other bundles, there are a lot of repetitions, here.

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Milkmaid of the Milky Way

Another day, another game! 😊

Today, I played through the short indie game Milkmaid of the Milky Way (GOG, itch.io). I’m trying to stick to shorter games right now, so I can try different ones within the time I have instead of spending hundreds of hours on just one.

It still took me a lot longer than the estimate on Howlongtobeat.com, over four hours in all. It’s not a difficult game, it’s just so charming that I literally stopped playing a few times just to sit and watch the landscape, the northern lights, the humble farm our heroine lives on.

My farm
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Around the World in Eighty Days

Finally, I get to write about games again! Finally I found the time and peace today to sit down and start up one of the games sitting on top of my pile.

This one I actually bought not too long ago, comparatively, in June last year when it was on sale. It’s a Choose-Your-Own-Adventure type game by the name of 80 Days, and it is, of course, heavily inspired by Jules Verne’s novel, Around the World in Eighty Days. One round is rather short, only a few hours, but it is immersive enough to draw you completely into its world. What I didn’t realize before starting it up was that while it is set in 1872, it is a very steampunky version of 1872, which I absolutely loved. The underlying story is the same, though. Your employer, Phileas Fogg, has made a wager to travel around the world in 80 days and you, the player, will travel with him as his trusty valet.

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Still, stubbornly, alive

Hello world,

I’m happy to report I am still among the living and my life has slowly gone back to normal-ish. Sometimes life just sucks and we have to roll with it, and roll we did.

I have been catching up on my financial evaluations, but I am not quite ready to share my 2023 overview. Some things have become a bit muddled there, which I will explain, but I’ll have to untangle first for myself.

Is anyone reading this, apart from my future me? πŸ˜„

Be back soon!

Minimal Budget Experiment, the Results: 2022

Yes, I’m still alive 😊

This is a difficult and exhausting time for my family and has been for a while, though, so I’m taking a break from my blog and gaming for the time being.

But I did sit down over the long Easter weekend and finally add up all my numbers for the last year. Without making a whole big post about it, let me just quickly share the end result here:

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Games: Tourism Mode

There’s an older article on Rock Paper Shotgun I recently stumbled upon, written by John Walker in 2017: Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?

Now, I can understand both sides of the “skippable boss fights” discussion, but what I found really interesting is the idea of a Discovery Mode for certain games. If I understand this correctly, Ubisoft gives the player an option to skip basically everything in Assassin’s Creed Origins and to just wander around freely, untroubled by anything and anyone and just take in the scenery. I think that’s a marvelous idea! In this specific case they even added a Tourism Mode afterwards with guided tours through their recreation of Ancient Egypt:

https://www.rockpapershotgun.com/assassins-creed-origins-tourism-mode
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Back to the Classics: Simon the Sorcerer

So I finally broke down last month and got the two “25th Anniversary” Editions of the Simon the Sorcerer games. They are quite expensive, even on sale, which is why I held off for so long.

But now that I started playing, I do regret not getting them earlier! For some reason I can’t take screenshots of them, so I’ll have to use pictures from the Internet, again. All the ones below I took from Tawny Ditmer’s post on Gamezebo.

It’s a lovely game. Set in a fairy tale world, with calm, peaceful music, and almost entirely violence-free (that is, completely free with the exception of some cartoon violence), it is easy to get lost in.

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Quo vadis, Zachtronics?

Last month Zachtronics shocked me and many others with this tweet:

Of course there was pure excitement and joy first, but then I looked more closely… “last” game? Not latest? Is that a typo? Please be a typo…

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New Header

Not really a blog post, but as I’m not really sure where to put this, I’m just going to write this down here for the time being.

I got a new header picture for my blog 😊

I liked the old one fine, with the soft lighting and the lonely-ish looking house, but it’s the generic picture for this theme, so a lot of people use it.

The new one I found on Unsplash, it was uploaded by Lawrence Hookham aka @hookie1001 from the UK. He has many beautiful pictures on his Unsplash site, he’s a very talented photographer and seems to get around a lot πŸ™‚

The header photo is called “A path in the woods” and was taken in Oxfordshire according to the description, in the Wittenham Clumps nature reserve.

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